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The added rigour in the physics engine is the one factor which is most noticeable in fia 15
Every September we’re treated to a new FIFA title, and thank goodness for that. The chances are that if you’re both a fan of football and of gaming then it’s the highlight of the year for you – I know that it is for me. For me, FIFA is the most important purchase of the year, as I know that it is without question the one title that I will still be playing in 12 months’ time. Enormous, brilliant titles like Skyrim and Grand Theft Auto may be ‘better’ games in their own right, but even the most dedicated of players would struggle to still sit down and play it every single day for 52 weeks.
From a presentation perspective the new features have improved the game’s immersion, as the “dynamic match presentation” makes the game feel more alive as you hear fans react to your on field performance with boos, chants and cheers. However the commentary can be a bit slow as they might only mention a tactical change you made several in-game minutes after you made it. The new “living pitch” feature also works well as the pitch visibly degrades over time.
It’s not that the new FIFA is bad or takes some getting used to, but there’s some odd design choices that make the overall experience not as fluid as years gone by. The goalkeepers are either superhero-like or terrible and the shooting is as unnatural as it’s ever been. It’s easier though, so if you’re after an easier FIFA, this is it.
The added rigour in the physics engine is perhaps the one factor which is most noticeable when you play the game – the ball really does go where you would expect it to after each touch, which ramps up the sense of realism massively, along with the sense of feel and control. It does require an initial adjustment period, but the end result is impressive. On top of this, the turning circle of the players has been tweaked along with their general agility; they can cope better while boxed in by defenders.
From a presentation perspective the new features have improved the game’s immersion, as the “dynamic match presentation” makes the game feel more alive as you hear fans react to your on field performance with boos, chants and cheers. However the commentary can be a bit slow as they might only mention a tactical change you made several in-game minutes after you made it. The new “living pitch” feature also works well as the pitch visibly degrades over time.
It’s not that the new FIFA is bad or takes some getting used to, but there’s some odd design choices that make the overall experience not as fluid as years gone by. The goalkeepers are either superhero-like or terrible and the shooting is as unnatural as it’s ever been. It’s easier though, so if you’re after an easier FIFA, this is it.
The added rigour in the physics engine is perhaps the one factor which is most noticeable when you play the game – the ball really does go where you would expect it to after each touch, which ramps up the sense of realism massively, along with the sense of feel and control. It does require an initial adjustment period, but the end result is impressive. On top of this, the turning circle of the players has been tweaked along with their general agility; they can cope better while boxed in by defenders.
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